Major Areas of Interest: |
- Digital
learning and instructional design:
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Information Systems & Analytics
- Computer Science
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Distance Learning & Assessment
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Serious Games & Technology Ethics
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- East
Asian history and culture:
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Asian
Arts & Cultural Artifacts
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Religion
&
Thought
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Political Chronologie
- Cultural Entrepreneurship
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Current Research
Agenda
- Two On-going Research and Development Projects:
(1) I am currently working collaboratively with Dr. Richard
Revoir on a Values and Ethics Game Simulation Initiative
to design and incorporate serious games (simulations of real-world
ethics situations and dilemmas) into a number of Ethics and STEM Courses, as well as an
Ethical Leadership Massive Open Online Course (MOOC).
Our research focus includes:
- STEM Curriculum Deveolopment
- Industry Best Practices and Ethical Decision Making.
- Game Design Strategies and Interdisciplinary Game Criteria
- Applied Educational Psychology
(2) I am current working with the Minnesota Judicial Branch - Sixth District in the development of
of both Web-based and computer-assisted Screening, Brief Intervention and Referral to Treatment (SBIRT) software applications for
use with first time DWI offenders. Although the Sixth District's PC and mobile SBIRT tools that I am building are not publicly accessible,
I am hosting a static copy of the Website login/user interface on my Rubrics research site at: www.rubrics4assessment.net/sbirt.
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- E-Commerce,
Information Systems and Web-based Assessment Tools:
focusing on the developmental principles of educational psychology,
game design, information management, electronic commerce, digital
marketing, and assessment.
My most recent book publication (November, 2017),
E-Commerce Analytics and Quantitative Methods: Lessons & Select Case Studies,
is part of an on-going curriculum and simulations development
project between
The College of Saint Scholastica’s School of Business and
Technology (SBT) and
Learning-Games.net, and is designed to help students explore
the field of e-commerce frameworks and metrics for collecting, measuring, analyzing, visualizing, dashboarding, optimizing,
personalizing, and automating web-based sales and customer data by applying modern analytics and quantitative methods.
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Below are my previous works in this series:
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Marketing on the Internet: Lessons & Select Case Studies is designed to help students examine
mission critical digital marketing systems, show
how to develop a digital marketing plan, and measure success
through return on investment, and profitability.
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E-Commerce for New Enterprises: Lessons & Select Case Studies
was developed as a collaborative project with a group of my
students to help other students explore the field of e-commerce for new enterprises
through case simulations and role-playing game (RPG) scenarios based on real-world
online storefronts, virtual world startups, market needs, and web hosting services.
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Computer Information Systems: Case Studies examines the field of
information systems analysis through case simulations and RPG scenarios that are
based on real-life scenarios found in performance and management information systems.
- East Asian
History and Culture: focusing on Japanese sword history,
restoration & preservation, and cultural entrepreneurship.
From June 2015,
Historic Japanese Swords and Fittings: A Collection of Restored
and Translated 19th Century Manuscripts,
In this work I present 81 digitally restored early to
mid-nineteenth century manuscripts that cataloged both drawings
and measurements of historically significant Japanese swords
from the Ancient Period (before 794) to mid-Edo Period (until
the 1780s). Beginning with an overview of of the evolution of
Japanese samurai swords, this work also contains translations,
descriptions and information about the then current locations of
the listed swords and their previous owners. The book ends with
a comprehensive glossary of sword terms and definitions. |
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PROFESSIONAL
AFFILIATIONS
" Everybody is
a genius. But if you judge a fish by its ability to climb a tree,
it will live its whole life believing that it is stupid. " -
Albert Einstien
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